Kelly Gawne

Graphics Software Engineer, Intel

Kelly Gawne is a Graphics Software Engineer at Intel, specializing in gaming and immersive entertainment. She holds a BS in Computer Science from the University of Notre Dame and joined Intel in 2015. Since coming to Intel, Kelly has enabled multiple Unity titles, including several powered by Intel’s RealSense 3D Camera Technology like  Nevermind, and Wild Blue Yonder. Kelly also carries out performance analysis on working AAA titles and helps developers to optimize for every eventuality. Her interests include game engine architecture, VR experience development, and perfecting her cinnamon rolls.

My Sessions

Unity Optimization Tips, Tricks and Tools

Ballroom G

With the advent of world class engines like Unity, game development has never been easier. Developers can make deploy to multiple platforms quickly and easily, and optimize for all. Come learn to identify performance issues and their sources using Unity tools and the Intel Graphics Performance Analyzer. Along the way, we will cover some key […]

AR/VR Track