Jeff Rous

Graphic Software Engineer, Intel

Jeff Rous is a Graphics Software Engineer inside of Intel’s software division working on game performance optimization. Jeff works with game developers to ensure their games run well on Intel hardware. Jeff has been at Intel for 12 years. In previous roles, he has been a graphics driver developer for Intel mobile chipsets and founder of a game studio.

My Sessions

Optimization Deep Dive: Unreal Engine 4 on Intel

Room 14

This talk covers the work Intel and Epic Games have done together to enable improved performance of UE4 on Intel platforms, including DirectX 12 and Android. Many techniques presented are general and apply to all games and engines.

Production Track