10 Things Nobody Tells You About Game Design

Room 19a

Your Goals Are Wrong. Let’s Fix That. Paul Stephanouk, Senior Creative Director, EA Mobile takes a critical look at the most common goals game teams set for themselves and why you should avoid them. This is practical advice for focusing on the goals that actually produce results. Hear stories about how hard it is designing games for the mass market and learn from Paul’s mistakes.

Design Track

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