2016 Schedule at a Glance

AGC provides critical insight into developing live, participatory games with real-time engagement between developers, players and spectators. The show consists of five conference tracks. View the schedule at a glance below or view the detailed schedule here.

September 20, 2016

5pm – until we closeIntel Game Developer Showcase, AGC Pre-Show Party and Early Badge Pick-Up Location: Brazos Hall –

September 21, 2016

8:30am – Badge Pickup and Onsite Registration opens

9:30 – 10:15Keynote: Graeme Devine, Chief Game Wizard, Magic Leap

10:00am – 5:00pmExpo Hall and Attendee Lounges Open

timebusinessproductionvr/ardesignaudience
10:15 - 10:3015 min break - Visit the exhibit hall and network in the attendee lounge
10:30 - 11:30You Need a Lawyer (Probably More Than One)What Not to do When Building Your MVP Program. Tales from the Trenches.AR/VR Track KeynoteRapid Prototyping SecretsThe Future of eSports
11:30 - 1:00pm90 min lunch - Visit the exhibit hall and network in the attendee lounge
1:00 - 2:00Facebook and the Future of GamesModeration In Virtual RealityInteractive VR DesignThe Marriage of Monetization and DesignBuilding a Large Competitive Private Worldwide Network
2:00 - 2:1515 min break - Visit the exhibit hall and network in the attendee lounge
2:15 - 3:15Building a New Audience – A How-To GuideNew School Player RelationsThe Impact of the Expanding VR/AR Landscape on Developers Explore & Create: How Exploration & Research can feed the craft of virtual world creation
How Battlefield Took Command of Streaming & UGC
3:15 - 3:3015 min break - Visit the exhibit hall and network in the attendee lounge
3:30 - 4:30State of Games in the State of TexasMaximizing Locales and Managing Mobs: Strategies for Game CulturalizationSpatial Learning for Enterprise Augmented RealityThe Art of Designing on a Massive TeamTrashing Toxicity: How to Massively Change Community Behavior
4:30 - 4:4515 min break - Visit the exhibit hall and network in the attendee lounge
4:45 - 5:45Why Your Game Company Can’t Get Funding!Optimizing your Game with Intel® Graphics Performance AnalyzersAR/VR WizardsBuilding Smaller WorldsManaging and Energizing Community Influencers and Streamers Across Multiple Products.

6:30pm – 9:30pmAGC Opening Night Party Sponsored By Electronic Arts Location: Buffalo Billiards – 201 E 6th St, Austin, TX 78701

September 22, 2016

8:30am – Badge Pickup and Onsite Registration opens

9:30 – 10:15Keynote: Jamil Moledina, Games Strategic Lead, Google Play

10:00am – 5:00pmExpo Hall and Attendee Lounges Open

timebusinessproductionvr/ardesignaudience
10:15 - 10:3015 min break - Visit the exhibit hall and network in the attendee lounge
10:30 - 11:00 amYou’ve Made a Great Game – Now Make a Great Game CompanyMastering the Live GameGoogle Daydream Labs: Lessons Learned from 80+ VR PrototypesTrove’s 'Mantle of Power' Expansion: Redefining Progression in a live MMOAvoiding Glitches: eSports Legal Issues for Developers and Executives
11:00 - 11:30 amsession continuedsession continuedLessons Learned Building Job Simulator for HTC Vive / Oculus / PlayStation VRsession continuedsession continued
11:30 - 1pm90 min lunch - Visit the exhibit hall and network in the attendee lounge
1:00 - 2:00 pmAll Games Can Benefit from the New Game Broadcasting RealityMy Soft Skills will Cut YouUnity Optimization Tips, Tricks and ToolsDomiNations: Lessons Learned Chasing F2P LeadersThe Future of Player Relations
2:00 - 2:15pm15 min break - Visit the exhibit hall and network in the attendee lounge
2:15 - 2:45 pmeSports and Virtual Reality Market ResearchDeveloping Naked in Front of the AudienceMake Money Making AR/VRTales from the Edge: Machine Learning in GamesGet ‘Stream Friendly’ to Extend Audience Engagement
2:45 - 3:15 pmsession continuedsession continuedsession continuedInsight into Clash Royalesession continued
3:15 - 3:3015 min break - Visit the exhibit hall and network in the attendee lounge
3:30 - 4:30 pmZero to Sixty: Starting Your Own Game StudioGoing Old School – The Inside Story of RuneScape’s Legacy ServersVR Post-Mortem: Inbound Missile Defense10 Things Nobody Tells You About Game DesignLessons Learned: Brands and Influencers
4:30 - 4:4515 min break - Visit the exhibit hall and network in the attendee lounge
4:45 - 5:15 pmeSports Fan Media BehaviorsOptimization Deep Dive: Unreal Engine 4 on IntelMultiplayer VR: Enabling Collaborative Human Experience in VR with UnityGritty Systems DesignBuilding a Lasting Community Influencers Program -- for VR Projects and Beyond!
5:15 - 5:45 pmsession continuedsession continued7 Ways VR Confounds Design Expectationssession continuedsession continued

Conference concludes.